I think the other aspect of making is that I love possibility. The notion that there is never one solution to a problem is wildly appealing. The ability to make various things and test them out is an empowering feeling. I suppose that’s why I enjoy concept art so much. I enjoy the options, the possibilities, the what-ifs, and the could-have-beens. Studying concept art, especially iterative takes on the same thing, is for me a much more enjoyable experience than simply gazing upon the final outcome. Looking at concept art, be it for movies or video games or even real-world products, is a chance to try and understand a fellow makers design process. You get to see how they think about problems. It’s almost as good as being able to read their mind. When I get stuck on designing a thing or writing a bit of code, I always take a break and thumb through art books and websites. Ralph McQuarrie concept art being a particular favorite. I suppose that’s why I also enjoy creating software as well. Software, as opposed to hardware design, is a much more about creativity then application of scientific principles. Creativity to find the most elegant solutions. Being able to bend technology through code (aka magical incantations) to perform to your whim is a powerful and rewarding feeling. Equally as strong as the feeling I get when harnessing the electron during my hardware tinkering.
In short, some say that technology frees us up from the mundane or dangerous to pursue passions such as artistic endeavors. And certainly that is true to some degree. But for me, making is combination of technological pursuit with artistic pursuit. It’s the balance of absolute control with limitless possibility. It’s a way to reconnect to a more primitive form of our humanity, when we truly were masters of our own destinies and far more self-reliant. And perhaps through the Maker Movement, we will achieve that freedom once again.